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Showing posts from December, 2023

Rewritten for the Better: The History of Toy Story.

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By: Josh Stephen. Hello, everyone, and welcome back to The History and Production of Pixar Classics. Today we're gonna talk about the film that started it all: Toy Story.   Released in 1995, Toy Story is Pixar's very first full length animated film, and highly regarded as one of the best movies in their catalogue, but if it's original draft was released to the public instead of the one we got, animated movies as a medium may not be what they are today. And like always, for those who may not have seen this movie, which I highly doubt is anyone at all at the time of writing, I'll give a brief recap of this movie for you before we dive into it's production history any further. Toy Story is a movie about a cowboy doll named Woody who has been the leader of a group of toys who belong to a boy named Andy, due to being his favorite toy. One day, a new toy becomes Andy's favorite, Buzz Lightyear. An action figure with a crazy amount of features, from lasers, to wings, a...

Straight Hair is A Pain: The Challenges of Animating The Incredibles.

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By: Josh Stephen. Hello, everyone, and welcome back to The History and Production of Pixar Classics. Today we're gonna talk about The Incredibles. Just like last time, I'll give you all a brief recap on the film before we dive into the challenges it took to make it happen. The Incredibles is a 2004 Pixar animated film directed by Brad Bird, that follows the story of Robert "Bob" Parr (Formerly Mr. Incredible), a used-to-be superhero who was forced to give up superheroing 15 years ago due to lots of legal issues involving superheroes, realizing that his family is more important than recapturing the past, and his family, Helen (Formerly Elastagirl), Violet, and Dash trying to track Bob down. The main challenges the team faced were figuring out how to animate humans and human hair correctly, animating different the different superpowers, the massive sets and many setpieces, and also improving the fire/lighting and water physics in Renderman, which is a lot of first's...